AFBL Uniform Regulations

The costume configuration is AFBL standard. Coaches have some freedom when designing the team costume, and players have limited freedom for some aspects. These guidelines MUST be followed.

Items with an S must be followed by all. Items with a C can be determined by the coach. Items with a P can be determined by the player. Where choices are available, the choices are listed. Only choose from the list. The Coach will need to inform the players of the exact details of the costume (colors, design choices, etc.).

S - Head - Half Helmet
P - Shape
P - Face, MUST be human
P - Face Detail: None or Under Eyes - Black
S - Helmet - Round; pattern determined by Coach
P - Detail 1: None, Glasses 1 - 7, Goggle 1 - 6, Helmet Visor 1 or 2
P - Detail 2: Chin Piece 1, short-cut facial hair or None
C - Helmet Detail 2: None or Ear piece 2

S - Upper Body: Tight
C - Chest: Tights 1, 2 or 3; pattern determined by Coach
C - Shoulders: Small, Smooth, Medieval 2, Tech 1, Tech 2
C - Gloves: Smooth/Bare - Leather 1, Wrists, Full, Fingerless Gloves, Small Glove, or Matte (no patterns); Small Glove 1 or 2
C - Belt: None, Leather 1, Leather 2, Metal 3, Peak, Tech 3, V

S - Lower Body: Tight
C - Pants: Tights 1 or 2; pattern determined by Coach
C - Boots: Flat, Combat Boots; Smooth, Standard

P - Body Scaling