AFBL
Uniform Regulations
The costume configuration is AFBL standard. Coaches have
some freedom when designing the team costume, and players have limited
freedom for some aspects. These guidelines MUST be followed.
Items with an S must be followed by all.
Items with a C can be determined by the coach. Items
with a P can be determined by the player. Where choices
are available, the choices are listed. Only choose from the list. The
Coach will need to inform the players of the exact details of the costume
(colors, design choices, etc.).
S
- Head - Half Helmet
P - Shape
P - Face, MUST be human
P - Face Detail: None or Under Eyes - Black
S - Helmet - Round; pattern determined by Coach
P - Detail 1: None, Glasses 1 - 7, Goggle 1 - 6, Helmet
Visor 1 or 2
P - Detail 2: Chin Piece 1, short-cut facial hair or
None
C - Helmet Detail 2: None or Ear piece 2
S
- Upper Body: Tight
C - Chest: Tights 1, 2 or 3; pattern determined by Coach
C - Shoulders: Small, Smooth, Medieval 2, Tech 1, Tech
2
C - Gloves: Smooth/Bare - Leather 1, Wrists, Full, Fingerless
Gloves, Small Glove, or Matte (no patterns); Small Glove 1 or 2
C - Belt: None, Leather 1, Leather 2, Metal 3, Peak,
Tech 3, V
S - Lower Body: Tight
C - Pants: Tights 1 or 2; pattern determined by Coach
C - Boots: Flat, Combat Boots; Smooth, Standard
P - Body Scaling
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