AFBL - Brute Bowl 2006 Rulebook
version 1.0 - 02/15/2006

Index:
A. GETTING STARTED
1. What is the "Arena Foot Brawl League - Brute Bowl 2006"?
2. What are the teams?
3. What is my team’s costume?

4. How do I prepare for the season?

B. POWERS
1. What ATs and Origins are allowed?
2. Level Requirement
3. Power Restrictions

4. Team Diversity
5. Power Pools
6. Temporary Arena Powers
7. Inspirations

C. SEASONAL PLAY
1. How is the season structured?
2. What kind of matches will there be?
3. My team match is scheduled for a night that I can’t play!
4. How do we keep track of wins/losses/draws?
5. Are there penalties in AFBL?

D. MISCELLANEOUS
1. Player Names and Facial Appearance
2. Are females allowed?
3. Map Restrictions
4. Max Recovery
5. What server will this take place on?
6. Third party communication software

 

A. GETTING STARTED
1. What is the "Arena Foot Brawl League - Brute Bowl 2006"?
The AFBL is a set of small teams in CoH/CoV focussed on having friendly competition in the Arenas. There are several restrictions in place with the hopes that those guidelines will create an enjoyable balance and provide a unique experience to the PvP setting. The AFBL was originated by members of the Freedom Reborn and No Remorse Force supergroups which are based out of the freedomreborn.net community.

Brute Bowl 2006 is a special division of the AFBL. The Brute Bowl 2006 mini-season will take place in March and April 2006. The second full season of AFBL action will commence after Issue 7 of City of Heroes/City of Villains is live.

2. What are the teams?
Teams will be designated according to color of uniform (ie. Team Black, Team Orange, Team Red, etc.). Those who expressed interest in Brute Bowl 2006 are thrown into a random pool of players. Team captains will be chosen from amongst the teams themselves.

Teams are made up of four players. Power selection is discussed in 'Section B. Powers'.

NOTE: Being a team captain in Brute Bowl 2006 will have no bearing on AFBL Season 2 status.

3. What is my team’s costume?
The AFBL has strict standards for proper sporting wear. The team costumes need to meet particular requirements for Helmet, Upper Body, Lower Body, etc. The elements that are customizable will be determined by the team captain. Team captains must use the template to create their team costumes. The captain has some flexibility in the design, and the player has some as well. The reason for this is to create a unity between all AFBL members.

Team super/villaingroups will be formed by one of the "AFBL Box Seats" NPCs (characters played by Tortuga, MikeB7, Texas Jack, Bugbear and Captain Spud to earn influence for player enhancements). Each team will become its own Supergroup (to be named “<Team name> - Arena Foot Brawl League”.

After the captain has contacted team members with costume details be sure to check that it is correct before beginning to level up your player.

4. How do I prepare for the season?
Captains:
- need to contact their teammates with specific costume instructions.

- ensure that power set guidelines are being followed
- schedule a time to level all players to security/threat level 7
- ensure all teammates have appropriate level 10 enhancements. Infamy can be acquired via any AFBL Box Seats member.
- sign in at the AFBL Forum in the Brute Bowl 2006 section.
- once the seasons has begun, captains need to forward any grievances to the AFBL Leaders. Although you need to take player anonimity into consideration, the AFBL Leaders want to solve issues as they arise, not after they've blown over.

Players:
- follow costume instructions given by your team captain carefully.
- discuss with teammates which power sets will be used by which players.
- make sure you are invited into your team's vg before you do any levelling up. Once in the vg, play in supergroup mode to earn prestige for your team. This will allow teams to have bases to use as locker rooms.
- sell all enhancements as you play from level 1 - 7. Once you reach level 7, buy all the level 10 training enhancements you can. If extra infamy is required, check with your team captain or any member of AFBL Box Seats.
- reach security/threat level 7 before any match takes place.
- sign in at the AFBL Forum in the Brute Bowl 2006 section.

 

B. POWERS
1. What ATs and Origins are allowed?

Brute Bowl 2006 takes the AFBL's combat focus one step further and limits all players to the Brute archetype.

All players need to be of Natural origin.

2. Level Requirement
All Brute Bowl 2006 players must be at security/threat level 7 to participate. Any player over level 7 will not be allowed to play in a game. Any player below level 7 will put their team at a disadvantage.

3. Power Restrictions
Besides the Power Pool restrictions listed below there are only two powers that are restricted/not allowed.

a. "Touch of Fear" from the Dark Melee primary set is not allowed. The effect lasts too long, has too much of an effect and is not counterable.

b. Only one Brute per team can take the "Challenge" power from the Presence power pool.

4. Team Diversity
There is one basic requirement for any Brute Bowl 2006 team. Each Brute primary and secondary power sets can only be used once.

Power sets can be mixed (Energy/Stone, Dark/Inv., etc.) but two players on any team cannot use the same primary or secondary. In other words, you can't have one player with Fire/Energy and another with Dark/Energy.

5. What about Power Pools?
For purposes of keeping the AFBL a balanced combat experience, certain power pools or powers within power pools are disallowed. There are no travel powers in AFBL but combat powers within Travel power pools are allowed. Here is a list of which Power Pools are allowed in full:

a. Leadership
b. Fitness
c. Fighting
d. Medicine

As for the other power pools:
-Teleportation and Concealment are not allowed in their entirety.
-One Brute per team is allowed to take Challenge from the Presence pool. Provoke is not allowed.
-Air Superiority is the only power allowed from Flight.
-Flurry is the only power allowed from Super Speed.
-Jump Kick, Combat Jumping and Acrobatics are allowed from Super Leap.

6. Arena or PvE Temporary Powers
The purchasing and use of temporary arena powers is forbidden. If a player has earned a temporary power during PvE play, the player is not allowed to use the power. A team caught using a temporary power in a match will lose the match by default.

7. Inspirations
Inspirations can be used during matches. Time is given between games for players to purchase inspirations. A game will not be cancelled if a player forgot to purchase inspirations.

 

C. SEASONAL PLAY
1. How is Brute Bowl 2006's season structured?
Brute Bowl 2006 will host games every week. Suggested weeks will be scheduled ahead of time, but the actual date and time will be determined by the players in the Brute Bowl 2006 Scheduling forum.

A calendar will be posted on the official AFBL site which will have matches scheduled far in advance.

2. What kind of sessions/matches will there be?
The sessions are played as Team Duels with 5 players per team. Each session includes two matches. Each match has a time limit of 10 minutes. The scores of one match do not affect the outcome or the score of the second match. More details on this are found in 'Section C:4'.

Observers are allowed and encouraged!

3. My team match is scheduled for a night that I can’t play!
A team must have at least three of its four members of its team present at a game. If one team has only three members present, the opposing team can only put three players into the match. Captains are allowed to substitute one player for another in between matches if they are playing a three on three match, and have one player to spare.

4. How do we keep track of wins/losses/draws?
The winning team in a match will gain 2 points. A tie between two teams gives each team 1 point. No points are awarded for a loss. The outcome of the first match has no impact on the score of the second match.

Stats will be kept track on the forum as well as on the Stat Tracker page of AFBL Central.

5. Are there penalties in AFBL?
The only penalties given out in AFBL will be for teams who do not adhere to the AT, origin, power pool, temporary power and costume restrictions. If a team shows up to a game with any one player exceeding the assigned level, that player is not allowed to play, and therefore, that team will be one player short. If any player on a team has taken a power from a power pool that is not allowed, that player will not be allowed to play until he/she rerolls and relevels the character or completes a respec. If a player shows up at a game at a lower level than 7, he/she is allowed to play, but will be a disadvantage.

 

D . MISCELLANEOUS
1. Player Names and Facial Appearance
Players are not heroes or villains in the AFBL, players are athletes. Players names will reflect their human nature and not superpowered nature. Realistic names that are ‘sporty’ are encouraged. The 'humaness' also applies to the player's facial features - human faces only - no alien, rock, bio-organic, etc.

2. Are females allowed?
Yes, female athletes are allowed in the AFBL.

3. Map Restrictions
All maps have been deemed playable except the 'Eden Trial' map. If this map is randomly selected, simply quit that game and start another.

4. Max Recovery
Max Recovery should be "on" for BB2006 games.

5. What server will this take place on?
Although the majority of players usually play on Freedom, the AFBL is hosted on the Infinity server.

6. Third Party Communication Software
Outside-of-game communication programs are not allowed. Teams are encouraged to use CoH's communication for strategizing.

 

Credits: AFBL is the product of brainstorming between Tortuga, Bugbear and Rain. AFBL logo and teams logos were created by Texas Jack.